For information on the update, see Gold Rush Update.
Previous April 2, 2008 Patch
Current April 29, 2008 Patch
Next April 30, 2008 Patch
Source: Team Fortress 2 Update Released.
Official update page: Gold Rush Update.

Patch NotesEdit

Goldrush banner with Medic TF2

Source Engine Edit

  • Improved particle performance on multi-core machines
  • Added FOV slider to Options | Video | Advanced for all games (moved there from TF2’s multiplayer options)
  • Fixed surround sound initialization problems with new speaker modes defined in Vista

Team Fortress 2 Edit

  • Added new map, Gold Rush
  • Added Character Info and Loadout to the main menu
  • Added 39 Medic achievements
  • Added 3 new Medic items: the Blutsauger, the Kritzkrieg, and the Übersaw
  • Added new attack animations to most melee weapons
  • Added new speech for the Heavy and Demoman
  • Added Stopwatch mode to Tournament mode (Automatically used on Attack/Defense maps)
  • Teleporter effect no longer shows up on invisible or disguised Spies
  • Spies disguised as their own team can now capture control points
  • Increased force taken by Pipebombs by bullets and explosions
  • Target ID HUD is now colored red or blue to match the spectator target
  • Tournament mode no longer ends matches early if the time limit's nearly up when a new round starts
  • Fixed exploit where clients could start benchmark mode on servers
  • Fixed drowning exploit that allowed players to regenerate health
  • Fixed reload exploit that allowed plays to fire instantly after switching weapons
  • Fixed Flamethrower bug where a player flush against a wall couldn't be lit on fire from the front
  • Fixed invulnerability overlay not drawing if the invulnerable player was previously on fire
  • Fixed "times used" entry in Teleporters maxing out at 32
  • Fixed rare client crash on level change during control point capturing
  • Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements
  • For mapmakers:
    • Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken
    • Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable
    • Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules
    • Added "SetRequiredObserverTarget" input to tf_gamerules. Forces spectators to use the specified viewpoint

Granary map changes Edit

  • Added setup time logic, and gates to the middle
  • Fixed an overlay alignment bug on one of BLU's gate signs
  • Minor lighting fixes in RED/BLU spawns

2Fort map changes Edit

  • Added medium ammo and health to basement hallways
  • Added small ammo and health to top of spiral
  • Fixed a clip brush exploit outside of BLU Sniper deck
  • Fixed number "2" overlay on front of RED base not being assigned to the brush face

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