- For information on the update, see Gold Rush Update.
- Source: Team Fortress 2 Update Released.
- Official update page: Gold Rush Update.
Patch Notes
Source Engine
- Improved particle performance on multi-core machines
- Added FOV slider to Options | Video | Advanced for all games (moved there from TF2’s multiplayer options)
- Fixed surround sound initialization problems with new speaker modes defined in Vista
Team Fortress 2
- Added new map, Gold Rush
- Added Character Info and Loadout to the main menu
- Added 39 Medic achievements
- Added 3 new Medic items: the Blutsauger, the Kritzkrieg, and the Übersaw
- Added new attack animations to most melee weapons
- Added new speech for the Heavy and Demoman
- Added Stopwatch mode to Tournament mode (Automatically used on Attack/Defense maps)
- Teleporter effect no longer shows up on invisible or disguised Spies
- Spies disguised as their own team can now capture control points
- Increased force taken by Pipebombs by bullets and explosions
- Target ID HUD is now colored red or blue to match the spectator target
- Tournament mode no longer ends matches early if the time limit's nearly up when a new round starts
- Fixed exploit where clients could start benchmark mode on servers
- Fixed drowning exploit that allowed players to regenerate health
- Fixed reload exploit that allowed plays to fire instantly after switching weapons
- Fixed Flamethrower bug where a player flush against a wall couldn't be lit on fire from the front
- Fixed invulnerability overlay not drawing if the invulnerable player was previously on fire
- Fixed "times used" entry in Teleporters maxing out at 32
- Fixed rare client crash on level change during control point capturing
- Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements
- For mapmakers:
- Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken
- Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable
- Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules
- Added "SetRequiredObserverTarget" input to tf_gamerules. Forces spectators to use the specified viewpoint
Granary map changes
- Added setup time logic, and gates to the middle
- Fixed an overlay alignment bug on one of BLU's gate signs
- Minor lighting fixes in RED/BLU spawns
2Fort map changes
- Added medium ammo and health to basement hallways
- Added small ammo and health to top of spiral
- Fixed a clip brush exploit outside of BLU Sniper deck
- Fixed number "2" overlay on front of RED base not being assigned to the brush face