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In the Team Fortress series, Armor is used by every class except the Civilian. By default, classes spawn with half of their maximum armor. Armor can be obtained from either Backpacks or actual armor placed by mapmakers (such as in 2fort).
In Quake Team Fortress, if you pick up an armor that is a lower level than the armor you are currently equipped with, your armor level will change to the lower-class armor.
Types of ArmorEdit
QWTF Types of ArmorEdit
In addition to the Quake armors, QWTF has certain types of armor that most classes are equipped with when they spawn. In addition, these armor types can be added to armors in maps by map-makers. This concept was officially dropped in subsequent Team Fortress games, but there is support for it in TFC and ETF, which allow map makers to use them in their maps.
This weapon absorbs 50% damage from bullets.
This weapon absorbs 50% of explosion damage.
This weapon absorbs 50% of nail damage.
This weapon absorbs 50% of fire damage.
This weapon absorbs 50% of electricity damage.
Chargers and Batteries (TFC Only)Edit
- The concept of armor and the armor types are from the original Quake.