Dustbowl | |
---|---|
Basic Information | |
Map Type | Control Point |
File name | cp_dustbowl
|
Developer(s) | Valve |
Map Info | |
No. of Stages | 3 |
Environment | Desert |
Setting | Daylight, sunny |
Pyrovision | Yes |
Map Items | |
x 7 · x 8 · x 10 | |
x 4 · x 12 · x 7 |
- "I'm burnin' up."
- ―The Engineer on the desert heat
Dustbowl is an Attack/Defend Control Point map, and is the subsequent remake of the Team Fortress Classic map of the same name. It and Gravel Pit were the first Attack/Defend Control Point maps for Team Fortress 2 and was one of the six initial maps included with the game's release. Dustbowl is the only map for which a training mode has been created.
In Dustbowl, the goal of the attackers, BLU, is to win through a series of stages in order to win the map. Within each stage the attackers must capture two control points, A and B, which are held by the defenders, RED. Point A must be captured before the attackers can assault B. The timer is increased for every point capture and once a point is captured it is locked and cannot be retaken by the defenders.
Like all Attack/Defend maps, BLU plays the attackers while RED plays the defenders. Egypt and Gorge share a similar design with Dustbowl.