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For the older class in TFC, see Engineer (Classic).
""Whooowie, makin' bacon""
The Engineer after killing more than 1 enemy in under 20 seconds
Engineer/Dell Conagher
300px-Engineer
Icon Engineer leaderboard icon TF2
Type Defensive
Health 125 /RED Medic emblem TF2185
Name Engineer/Dell Conagher
Race Caucasian
Gender Male
Height 170 cm (5’7”)
Date Of Birth October 6th
Hometown Bee Cave, Texas, USA
Job Mercenary, Engineer
Speed 100%
Appears in Team Fortress 2
Voice Actor Grant Goodeve
Nolan North (Expiration Date)
Meet the EngineerMeet the Engineer TF2

Weapons[]

Primary[]

Secondary[]

Melee[]

PDA[]

Engineer Association[]

The Engineer is third in the Defense Category, and is marked by his yellow hard hat, welding goggles, single work glove, skin-colored dirt, overalls and toolkits. He speaks in a thick, distinctly Texan accent, and is reported to hail from Arlington, Texas, USA.

The Engineer is undeniably the workhorse of any good team defense, but he does have offensive capabilities as well, although limited when compared to his defensive power.

The Engineer's tools can be used to the player's advantage in many ways, one of which are "nests". Nests are tightly packed areas containing a Sentry Gun, a Dispenser, and Teleporter close-by. A good Engineer can be strategize where the optimal places are to put his buildings, making him vital to the team. An Engineer will usually spend the majority of his time tending to said buildings with his Wrench, in order to level them up and repair them. However, this makes them an easy target for Snipers given the Engineer's tendency to stay in one area. Spies pose a threat to an Engineer with their Sappers, which are made specifically to destroy Engineer's buildings. However, the two most detrimental to the Engineer are the Soldier and Demoman. They have explosive weapons that can take out buildings in just a handful of hits and from a safe distance away. With items like The Gunslinger and The Rescue Ranger, the Engineer can be more mobile and play away from their buildings for longer.

Quotes[]

  • "Spy's sappin' my Sentry!"
  • "Building a Sentry!"
  • "Erectn' a Dispenser!"
  • "Teleporter goin up!"
  • "Sentry going up!"
  • "Dagnnabit damnit damnit!"
  • "Dispenser going up!"
  • "Spy goin' around here!"
  • "NOPE!!!!!!"
  • "Lets do this Texas style!"
  • "Spy sappin' my dispenser!"
  • "Goodnight Irene!"
  • "Soldier's a goner!"
  • "There's a spy creeping around here."
  • "I've seen better sides of been beef run over by a combine."
  • "What in Sam Hill were you thinking, String-bean?"
  • "Teleporter down!"
  • "Dispenser down!"
  • "Sentry Down!"
  • "Spy sapping my teleporter."
  • "Well, I guess that's that."
  • "Damn, dagnabbit!"

Tactics[]

The Engineer is a crucial class of any match. He provides ammunition, health, transportation, and defense to his teammates on the field. Here are a few pointers to successful Engineering.

Weaponry[]

The Rescue Ranger fires healing bolts that heals friendly buildings, it is very popular in Mann vs. Machine mode.

The Frontier Justice stores revenge crits that collects on Sentry kills and Assists and Sentry deaths. Upon the destruction of the Sentry gun, these stats are converted to crits and are lost upon death.

The Widowmaker uses 30 metal instead of ammo and clips. Damage is converted to metal at a 1:1 ratio, rewarding good aiming with the removal of reloading.

The Stock Shotgun is ideal for most situations, especially for point-blank shots.

The Wrangler and Gunslinger are perfect together and separately. The Wrangler gives the Engineer full control of his Sentry Gun and a 66% shield (Regular Sentry Guns effective health becomes 648 and Mini Sentries effective health becomes 300) while also slightly increases firing speed. The Gunslinger provides 150% build speed and turns your Sentry Gun into a Mini-sentry which has 100 HP, costs 100 metal instead of 130, and deal 4 damage per bullet instead of 16.

Buildings[]

Sentry Gun[]

The Sentry Gun is the Engineer's best source of damage. It is a stationary damage dealer used primarily to defend an area. Before building one, you may want to put up a Dispenser first because it gives you Metal and supports your team. For defense, place your Sentry where enemies constantly pass through (Ex: 2Fort - opening in metal grated ceiling above main hall and 2nd floor on courtyard). On offense, you must plant your Sentry and upgrade it faster than the enemy can take it out. For this, you may need assistance from a teammate. Your placement of the Sentry determines the effectiveness of the enemy's advancement. It's also a main target as an object that must be eliminated by the other team which means you have to constantly keep its ammunition filled and health full. Take the necessary actions, such as collecting fallen ammo boxes for Metal (fallen weapons were collected before in order to get ammo; however, the Gun Mettle update changed fallen weapons to fallen ammo boxes) to follow through with these objectives. Also be sure to attack incoming teammates to make sure no Spies are attempting to sap your equipment. For defense, you want to get your Sentry to level 3 fast since you and your Sentry will be staying there for a long time. When on the offensive, don't try to upgrade to level 3, as most of the time your team will push the enemy team far beyond your Sentry's field of view. Instead, try to upgrade your Sentry to level 2, as it's much faster and will save precious Metal that can be used for other buildings.

It is advised you settle down and make a 'fort' (level 3 Sentry Gun, Dispenser, exit Teleporter) in a good space to be able to repair your Sentry Gun under enemy fire while collecting Metal and regaining health and allowing friendly units to reinforce your defensive position. Corners and one-way spaces tucked away from the main action are ideal places to hunker down, as your Sentry will only have to deal with one front.

For the mini sentry, it is recommended to rush out and place it at a place that enemies will be going, usually in a place like a choke pointer or near the payload.

Dispenser[]

The Dispenser is also a crucial part of the match. It dispenses health and ammo to teammates. Be sure to place it near your teammates so they can heal and resupplies themselves. Dispensers are not as durable as Sentry Guns, so try to build them behind cover. It is also another good tactic to put your dispenser next to another friendly engineer's dispenser to double health output, although this risks both being destroyed by a well-timed Spy or Demoman; however, it may be ideal to spread out the healing such as maps with more flank routes. The dispenser can also dispense an infinite amount of ammo to classes that do not reload based on magazines (The Heavy and the Pyro) and allows them to fire continuously.

Teleporters[]

Teleporterpriority

Although not as essential as the other buildings, Teleporters prove to be extremely useful on large maps. Make sure to place your Teleporters close to the battlefield but behind covers, as it is a high priority target for the enemy to destroy. When you've achieved the proper locations of your teleporters, your teammates (as well as yourself should you be killed) can make it back to the action much faster. Every level upgraded reduces the recharge time by 50%, so consider upgrading the Teleporters as soon as possible to let your team through and cover yourself. Should either part be destroyed, the Teleporter will revert to Level 1.

While it is not required to know this, the Teleporter Priority Spray can be a good way of letting people know the most efficient teleport order. Scout should not use it due to the fact that he is the fastest class in the game and able to move across the map much more quickly. Engineers should be the first, followed by Heavies, then Medics, and so on with Scouts being the last on the list due to his speed.

Subclass

Ninjaneering is using the Eureka Effect to flank the enemy team by teleporting yourself to an inactive Exit Teleporter.

Battle engineer is making use of the Gunslinger's mini-sentry, Shotgun or Widowmaker, Short Circuit or Pistol.

Buildings[]

The engineer can create 4 different buildings. The sentry used to be the only building to have different levels, but due to an update, the teleporter and dispenser now have levels. In the Meet the Engineer video he builds three sentries but in the real game he can only build one sentry.

Teleporter Entrance/Exit: This is typically used outside the main team spawn area, to the battlefield, so that players do not have to sprint the distance in-between. Both upgrades speed up the recharge rate in between teleports, as well as speed up the spinning animation relative to its level. For every upgrade, the recharge time is halved.

Dispenser: A handy buildable that dispenses ammunition and health to teammates. It also dispenses metals to all engineers. As of a recent patch, it will also refill a spy's cloak, level 1 makes it not run out, level 2 makes it slowly regenerate, and level 3 makes it regenerate much faster. There 3 different appearances. The 2nd will make the display fold out, increasing the rate of supply output, effectively filling an engineer's metal supply by ticks of 50, and the 3rd will cause a pop up heart rate monitor to come out of the top, causing engineers to grab 60 metal a tick.

Sentry Gun: The sentry gun is an excellent weapon, typically used to protect the intelligence, or crucial areas. The sentry gun is upgradeable (a maximum of 2 times) to level 3. After each upgrade, the turret will be reinforced, allowing it to take more damage before it's destroyed. Also, each upgrade will give the Sentry a larger maximum ammo capacity.

  • Level 1: Basic single Machine Gun shooting 4 bullets a second. Can destroy weaker classes such as Scouts and Spies, but is vulnerable to heavier units such as Heavies and Soldiers. Unlikely to kill a unit, but contributes to two-player kills.
  • Level 2: Twin-Cannon Machine Gun with Minigun-style barrels shoot at 2 times the rate as a level one sentry. Twice as powerful, and a faster rate of fire. This turret is likely to win a direct engagement with any class excluding heavier classes paired with medics.
  • Level 3: Same armament as the level 2 Sentry. Level 3 includes a Rocket Launcher that fires four simultaneous rockets in a tight group. Rockets will inflict massive damage to enemies caught in the blast radius. Rockets fire every 3.4 seconds at max and deal 85-125 damage at different ranges. Arguably the most damaging weapon in the game, nothing can withstand a level 3 sentry gun placed in a good space. Only sappers and Übercharged Heavies and Demomen can really stand a chance against this brutal onslaught.
  • For mini sentry, it only has 1 level and thus cannot be upgraded. A single machine gun like the level 1 sentry but much smaller in size, don a siren and checker patterns on it.

MvM (Mann vs Machine)

While in MvM you have the option to get a second mini sentry and you can get more health, faster firing speed, and and other upgrades for your buildings. This allows you to become an important part of your team. Also while in MvM, some very powerful guns are the Frontier Justice and Panic Attack. With the Frontier Justice you get revenge crits when your sentry is destroyed. Two crits are added for a kill and one for an assist. The Panic Attack is good due to it not having many draw backs. Using the Wrangler in MvM can be useful if you know how to use it properly.

Trivia[]

  • The Engineer's real name is Dell Conagher.
  • The Engineer can be considered the smartest class in the game, as in his "Meet the Team" in the description of the video he has "11 hard PHD's"
  • The Engineer by far has the shortest height in the game.
  • The Engineer has been known for its hatred by others in the game. Despite this, the internet surely loves him! He is most known for his quote "nope" and has been made a meme.
  • The Engineer was listed in the 2010 edition of the Guinness Book of World Records (Gamers' Edition) as the most popular class in Team Fortress 2, with 15% of choosing to play as him.
  • The first BLU team Engineer was Nikola Tesla, armed with a bag of blueprints instead of a P.D.A.
  • A photograph on the Engineer update page displays an infant boy (presumably the Engineer) trying on his first pair of goggles, as the Engineer from Team Fortress Classic looks on proudly and pats him on the forehead.
  • The Engineer wears his default helmet backwards; however, this is not an uncommon practice among construction workers.
  • The Engineer seldom removes his welding goggles. To date, the only instances in which the Engineer has his goggles off are in the Loose Canon True Meaning and comics.
  • The Engineer, (also the Pyro, Heavy, and the Medic) is one of four Team Fortress 2-based Familiars in Dungeon Defenders.
  • The Engineer designed and built the Sentry Gun under contract from TF Industries in 1965. The PDF manual for the game that is listed on Steam shows a blueprint and promotional guide to using the Sentry Gun.
  • In Meet the Engineer, only the engineer's guitar was being used. He didn't use any weapons (excluding the Sentry Gun). The other Meet the Team videos that have classes not use all of their weapons are the Heavy, Scout, Engineer, Medic and Sniper.
  • The Engineer's father is the Team Fortress Classic Engineer.

Fun Fact.

Originally there was a meme here.

By Yours Truly.

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