Team Fortress Wiki
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Valve's Team Fortress was the working title for the class-based multiplayer game Team Fortress 2 in 1998, before the release of Team Fortress Classic, until the titleswitched to Team Fortress 2: Brotherhood of Arms.

Overview[]

The game was planned to be a realistic class-based first-person shooter with large battlefields, vehicles, and real-time strategy elements.

Classes[]

Commander[]

The main, non-physical class of the game. He would be able to see the entire battlefield as well as through teammates' eyes and Engineers' cameras, to make and control squads and groups, and to issue orders on fly.

Light Infanty[]

A lightweight class, similar to the Scout, equipped with an Uzi.

Field Medic[]

A class wielding an M16 with the ability to heal teammates by standing close to them and looking at them, and always wearing a first aid bag and a Red Cross bandage. Prototype of the Medic.

Heavy Infantry[]

A machine gunner, prototype of the Heavy Weapons Guy.

Rocket Infantry[]

Heavy Soldier equipped with a SMAW rocket launcher. Could fire only in crouch and prone stances. Had a jetpack instead of using the ability to rocket-jump.

Sniper[]

The lightest class in the game, equipped with an M40A1 sniper rifle. Was able to be invisible for 20 seconds.

Commando[]

A Demoman prototype, equipped with the Grenade Launcher.

Spy[]

A stealth class equipped with Uzi; was able to cloak as the enemies he killed.

Engineer[]

A class that was able to construct Sentry Guns with placeholder Half-Life models, Dispensers and Cameras.

Medium Infantry[]

Medium Infantry was not an individual class, instead it was a temporary model for other classes. It was seen being an Engineer and Sniper.

Maps[]

Over 20 maps were planned to be made. This section covers only known maps.

Canalzone[]

Similar to Canalzone from other Team Fortress games.

Hunted[]

Similar to Hunted from other Team Fortress games.

Lobotomy[]

On Lobotomy, the objective of both teams was to destroy the enemy reactor. In order to reach the enemy reactor, a team was to destroy enemy computers to disable the security system, triggering an alarm, and to destroy another set of computers to get access to the reactor. A team could toggle the switches to reactivate the security and to lock the reactor, thus making enemies need to destroy the switches. The game ends when one of two reactors is destroyed.


Fate[]

The game didn't finish development as Valve wanted the team to work on a GoldSrc version of the Original Team Fortress from 1996 in 1999 ,which would become Team Fortress Classic, after the development of Team Fortress Classic was finished the team got back into developing Valve's Team Fortress, however the progress they made was almost completely re-done and it got rebooted into Team Fortress 2: Brotherhood of Arms.

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