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Previous October 9, 2007 Patch
Current October 25, 2007 Patch
Next October 31, 2007 Patch
Source: Team Fortress 2 Update Released.

Patch NotesEdit

  • Improved compatibility for direct sound.
  • Deathcam screenshots now move the player id panel to the lower right, and hide other HUD elements until the freezecam fades.
  • Improved auto-balance calculation code when determining who to switch.
  • Improved networking compatibility for some routers.
  • Fixed a crash during level init related to model loading.
  • Fixed issues on Dustbowl and Hydro that could occur when a server emptied in the middle of a round.
  • Fixed a bug in the clientside player avoidance code, and smoothed it a bit more.
  • Fixed various other crashes related to paged pool memory usage.
  • Fixed scoreboard team scores label getting cut off.
  • Engineer buildings now explode when the Engineer dies during Sudden Death.
  • Fixed a Spy backstab exploit where you could stab a player who wasn't facing away from you.
  • Fixed flailing at the low end of the Cloak Meter when the player gets uncloaked automatically.
  • Fixed texture detail level setting "Very High" not being preserved.
  • Improved various error messages, and added links to Steam-powered support pages.
  • Fixed a scoring problem where destroying a building added a phantom point, not attributed to any scoring bucket but still included in the total score.
  • Fixed some honeypot server problems.
  • Fixed a rare crash caused by a Medi Gun losing its owner.
  • Fixed an exploit that allowed disconnected Medics to continue Übercharging their target until they timed out.
  • TeamMenu now disables the spectate button if mp_allowspectators is zero.
  • Added a missing "cannot_be_spectator" localization string.
  • Re-added class count numbers above class buttons for non-zero classes, in addition to the class images.
  • Removed prefixes (tc_, ctf_, etc.) from map names in various places where they're printed.
  • Fixed some edge cases where Grenades would go through players or buildings.
  • Fixed rocket/Grenade explosions being able to impart damage through thin ceilings.
  • The Engineer's "build X" commands will now behave properly when bound directly to keys.

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