Pyro
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Team Fortress 2
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Class #: 3
Category: Offense
Health: 175 (average)
Attack: Average to Strong
Defense: Weak
Weapons
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Primary
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Backburner
Degreaser
Ploghistinator
Rainblower
Secondary
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Shotgun
Flare Gun
Detonator
Reserve Shooter
Manmelter 3600ZX
Scorch Shot
Melee
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Fire Axe
Axstinguisher
Powerjack
Sharpened Volcano Fragment
Saxxy
Postal Pummler
Frying Pan
Lollichop
Neon Anililator
Pyro's Association
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Although the Pyro can kill anything easily within range and has a solid amount of health, in long range he's as good as dead. This means although they will run over the Scout and Spy; the Scout can be tricky however, as he tries to stay away from you, and will try to pick you off with his pistol. If you meet him in close range you are likely to win due to his low health. The Soldier, Demoman and Sniper will easily take the Pyro out because of their long range weapons. However it is important to note that Snipers are vulnerable once exposed to a Pyro, and the compression blast can allow Pyros to negate damage dealt by Demomen, as they use purely projectile weapons. Soldiers can still use a shotgun if a Pyro airblasts their rockets. Heavy, Engineer, and Medic classes can usually run from his flames while shooting at him/her, thus making ambushes essential. Medics regenerate health 3 hp/second (unless the Blutsauger is equipped), so afterburn deals no actual damage to Medics not using a Blutsauger. Against another Pyro, the Shotgun is best as the Pyro's suit prevents being lit on fire, though the direct damage from the flamethrower itself still occurs.
The Pyro's main weapon is their Flamethrower, which appears to be constructed from a propane tank, an old gas pump, a shower-head and other assorted plumbing parts; the overall appearance of the weapon is a very unique, 'homebrewed' effect. The Flamethrower weapon deals massive damage in close-quarters, but has a phenomenally short range. This means that an enemy can quickly move out of harms way to pick off the hapless Pyro. The Flamethrower also possesses a unique compression blast, or what some people call a "blowback" or "airblast" ability. Not only is the compression blast able to blow away enemies far, but it can also be used to reflect dangerous projectiles (except bullets). It can reflect rockets to even an arrow from the Huntsman Longbow. This blast can also be used to help your team in a way, by blasting it at a teammate who is on fire, you will blow off the fire leaving your teammate saved. You also have to be cautious when using this ability as it uses a considerable amount of ammo.
The Pyro's secondary weapon (default) is their Shotgun. It is very reliable to the Pyro as it's the best weapon for the Pyro to use when combating another Pyro. Despite it being more effective in a Pyro vs. Pyro situation, it still has a very short range, making it ineffective at mid-range targets. The Flaregun solves this problem, because it shoots a projectile that will, on hit, set the enemy on fire,but because of its slow traveling speed, it will descend, which requires it to be aimed above the head. Because of both the Shotgun and Flamethrower having such a short range, the Pyro must use ambush tactics in order to kill enemies without getting much serious injuries. It is just like the other normal, pump-action shotgun used by many other classes in the game; but the rounds stay slightly more condensed at far range compared to the other classes.
In June 2008, Valve hinted that The Pyro may be in fact a female, or may not be human.[1] On the TF2 Official Blog, Jakob Jungles posted an image that referred to the Pyro as "he" in the description.[2] Although clearly referred to as a male, the card ends with the phrase 'if he is even a man at all.' This most likely suggests that the Pyro might not be human at all, but is also likely to keep players guessing at his gender. Also, the recent spy update the sentence "When Pyro hears about this she'll be inconsolable." Was posted on the TF2 Blog. Which was changed a few hours later to "Pyro's going to be inconsolable now."
In July 2012, after years of fans telling Valve to finish the Meet the Team Series, Meet the Pyro was finally released showing not only the weapons of the pyro, but also showing the Mentality and Understanding of the Pyro's Psyche. Compared to the Other Classes, the Pyro is the Most insane. He sees everything as a magical fairy tale land, which Valve dubbed "Pyroland", he sees enemy players as small, round, flying babies, and his acts of killing and maiming them to him is nothing more than playing with them.However,his mask might be the cause the Pyroland illusions. In the front of the mask, it reads "Optical Mask". Optical illusions, for example usually play tricks to your eye and mind, so the mask might plays tricks to the Pyros mind,thus causing Pyroland. This has been hinted by the pyrovision goggles which were introduced after Meet the pyro. If any class wore the goggles, all players both friendly and enemy will sound high pitched, explosions will be shown as confetti, when players take damage or die they laugh instead of grunting or screaming, and when players explode instead of body parts players explode into random items like bike wheels, cheeseburgers, and more.
Strategies
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- Use your compression blast to help your teammates and yourself. Reflect rockets, grenades, and even stickies away, you can even reflect an enemy spy from backstabbing or sapping.
- If an Ubercharged character approaches, try to keep it in one place by using compression blast or separate it from the accompanying medic.
- Attacking and retreating is generally better than attacking until one of you is left standing.
- NEVER charge head on, as the Pyro needs ambush tactics to survive.
- Switch to your shotgun to hurt enemies that are not in flamethrower range. Also use the Shotgun to make light work out of other Pyros.
- Keep puffing your teammates with fire if you have nothing else to do. Sometimes a disguised spy will burst into flames.
- You are an Engineer's best friend. Reflect rockets, grenades or stickies that come near his buildables. If anybody comes near, puff them with fire.
Trivia
- In menu after Engineer Update it can say that player needs to give HER a "shot". This is another hint of the pyro's gender, but there is nothing official as of yet that confirms it.
- The pyro might be supernatural because they can make fire come out of his hands (when using the shotgun taunt).
- All of the pyro's weapons have the same taunt expect for the Phlogistonator (effect only-taunt is the same), Third Degree (plays a sound accompanying the taunt), Neon Annihilator (same as the Third Degree-sound is different), Lollichop, Rainblower, and Scorch Shot.
- Valve announced that they will clear up the pyro's gender when "Meet the Pyro" is created but ironically it created more confusion.
- The original concept art for the pyro is that of an elder man wearing a similar suit of the current pyro, but without a gas-mask.
Special Servers {C Dodgeball- An Arena server with a small open map. The Pyro is the only one who can play dodgeball, as it is the only one with a compression blast. Multiple rockets will spawn in the center and target an random Pyro. The players job is to reflect oncoming rockets, which will change color and target an enemy. Watch out for 2 things: 1- if a single rocket is repeatedly reflected, it will fly faster. 2- large rockets (the nukes found in payload carts) will have a wave effect, killing at a larger radius.
Team Fortress Classic
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Added by Balphezar| Health | 100 |
| Armor: | N/A |
| Armor Type: | N/A |
| Speed: | Fast |
| Grenade 1 | Frag Grenade |
| Grenade 2 | Napalm Grenade |
| Weapon 1 | Axe/Crowbar |
| Weapon 2 | Single Shotgun |
| Weapon 3 | Flamethrower |
| Weapon 4 | Incendiary Cannon |
| Maximum Shells: | 40 |
| Maximum Nails: | 50 |
| Maximum Rockets: | 60 (QWTF and ETF), 20 (TFC) |
| Maximum Cells: | 200 |
| Maximum Primary Grenades: | 4 (QWTF and TFC), 3 (ETF) |
| Maximum Secondary Grenades: | 4 |
In TFC, The Pyro is marked by his team-colored flame-resistant hazard suit and opaque face-plate, as well as the large fuel tanks on his back. The Pyro has his flamethrower which functions similar to how it does in TF2, but his other weapons change. He is equipped with an incindiary rocket launcher that, if it does not kill its target outright (and it very rarely does. More on that later), it litters the impact site with flames that catch enemies on fire like the flamethrower. The pyro is also equipped with napalm grenades that work the same way that the rocket launcher does. In addition, a Pyro is resistant to being set on fire by other Pyros, just like in TF2.
Players who have started with Team Fortress Classic will notice a significant boost to the damage the Pyro can do when playing TF2, in exchange for taking away what little range he had. TFC pyros were primarily a 'divide and conquer' class, designed only to confuse and frustrate the enemy, as no weapon in his arsenal could easily kill a player outright. For instance, one could take two direct hits from the Incindiary Cannon and still walk away from it to keep fighting. Pyros in TFC are better off pairing with a HWGuy to confuse and distract the enemy while his partner rips into them with his minigun.
When confronting a Pyro in TFC, the same rules as in TF2 apply: Keep your distance. Since pyros no longer have the Incindiary Cannon, strafe and pick off the Pyro with the shotgun or fire ax before you get burned or grenaded.
Tips
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- KILL IT WITH FIRE
The strength of a Pyro comes in his ability to set enemies on fire with his flamethrower and incendiary cannon. The more you hit your enemies with fire, the longer they'll burn and the more damage they'll take. You're a great class for sowing confusion in the enemy ranks, mainly because it's really hard to aim effectively when you're burning to death. Keep in mind that your weaponry doesn't do a lot of damage though, and it'll take quite a while to kill armored classes like the Soldier and HW Guy. Get in close, set them on fire, and retreat while they burn. Keep doing it until they die.
- Use your incendiary cannon effectively.
The flamethrower is your main method of setting enemies on fire, but the incendiary cannon has two advantages that make it essential in some situations. First, and most obvious, is that it has a far greater range and can ignite multiple targets at once. The rockets travel fairly slowly, but have a larger blast radius than the Soldier's rockets. They don't do much damage, and they don't set everyone on fire, so they're great for lighting up the enemy Snipers and providing the confusion your team needs to get a squad across the open areas between bases. Secondly, and most importantly, they ignite enemies through walls. The heat generated by the rockets penetrates right through walls, floors and ceilings, setting any enemies on the other side alight as well. If the enemy Snipers are causing you trouble on 2fort, run under them and fire some shots into the ceiling.
- Be the first line of Defense.
One of the most useful things a Pyro can do is be the first line of Defense for a team. Guard the entrance to your base, and make it your mission to set every single enemy who passes you on fire. Don't worry too much about killing them, just make sure you ignite them a bit. Once they're past you, warn the rest of the team's Defense that there are incoming enemies. This early warning, combined with the fact that no attackers reach the main Defense without being singed, can often be the thing that prevents the enemy from breaking through.
- Hold them off with your napalm grenades.
Napalm grenades set an area of ground on fire for a few seconds, igniting any players who try to move through it. They're great for blocking off an area, saving time and probably your life. Drop them on the ground if you're being pursued, or throw one into rooms filled with enemy defenders to force them to move away from their positions
- Spy check
Make sure to spy check your teammates to check if there's a enemy spy, and with pyro as a spy checker, it will be very effective. if this is not done, there will be problems involved with your team.
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References
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Template:Reflist
http://www.gotgames.com.au/forums/team-fortress-2-157/pyro-female-22396/
http://www.teamfortress.com/post.php?id=1711
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