Revolver
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Added by Ratchetfan127Contents |
Revolver Tactics
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When using the Revolver, be sure to remember that it has only 6 rounds, meaning that once you run out of ammo, you will most likely die since your Butterfly Knife will not do much damage on a direct hit. Remember that it has a good damage output, fairly high rate of fire, and good accuracy. It is very deadly when you score a critical hit with it as a full crit will do double of the maximum point blank damage the Revolver does (120 points of damage), which will allow you to kill most wounded classes with ease. Also, the Spy's ability to see a player's current health will come in handy as well, since knowing the Revolver's damage output at different ranges in comparison to the target's current health will make picking them off with ease.
Damage Output
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Base: 40
Max Ramp Up: 150% (60 more damage)
Max Falloff: 52% (21 damage lost)
Point Blank damage output: 55-60
Mid-Range damage output: 35-45
Long Range damage output: 20-25
Mini-Crit: 54 (regardless of range)
Full Critical Hit: 120 (also regardless or range)
Trivia
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- The TF2 revolver bears a striking resemblance to the real-world American Colt Python, a revolver used in the early 20th century, mainly by American law agencies .
- The Revolver also bears a somewhat resemblance of the Half-Life 2 Revolver.

