- For the older class in TFC, see Scout (Classic).
Scout | |
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Icon | |
Type | Offensive |
Health | 125 /185 |
Speed | 133% |
Appears in | Team Fortress 2 |
Voice Actor | Nathan Vetterlein |
Meet the Scout |
- "Grass grows, birds fly, sun shines, and brother, I hurt people."
- ―The Scout on the facts of life
Born and raised in Boston, Massachusetts, the Scout is a fast running scrapper with a baseball bat and a snarky 'in-your-face' attitude. He is very rude, and seems to think he can handle anything. He often acts a lot tougher than he can actually prove to be, though he's certainly not weak.
He is the fastest mercenary on the battlefield, and his Double Jump leaves slower opponents struggling to keep up, as well as it helps him navigate the terrain and dodge oncoming projectiles. Carrying a Scattergun and a Pistol, the Scout is ideal for aggressive fighting and flanking. The Scout is a good class for quick hit and run tactics for sapping away the enemies' health due to his ability to get in, do damage and dash away before even being noticed.
The Scout is an excellent choice for completing objectives quickly. He captures control points and pushes carts at the rate of 2 players. His speed makes him a natural for capturing the Intelligence; his double jump allowing him to carry it along paths the enemies won't expect him to be on.
Bio
- Name: Unknown
- Location of origin: Boston, Massachusetts, USA
- Job: Rapid Recovery
- Motto: "Too. Much. Caffeine."
- Special ability: Double jump
- Emblems:
- Beta emblems:
- Description: The youngest of eight boys from the south side of Boston, the Scout learned early how to solve problems with his fists. With seven older brothers on his side, fights tended to end before the runt of the litter could maneuver into punching distance, so the Scout trained himself to run. He ran everywhere, all the time, until he could beat his pack of mad dog siblings to the fray.
Health
- Main article: Health
- Main article: Healing
Condition | Health | Overheal | Quick-Fix Overheal |
---|---|---|---|
Scout | 125 | 185 | 155 |
With the Pretty Boy's Pocket Pistol equipped | 140 | 210 | 175 |
With the Sandman equipped | 110 | 165 | 135 |
With the Pretty Boy's Pocket Pistol and the Sandman equipped | 125 | 185 | 155 |
Speed
- Main article: Speed
Condition | Normal | Backward | Crouched | Swimming |
---|---|---|---|---|
Scout | 133% | 120% | 44% | 107% |
Baby Face's Blaster at 0% boost | 123% | 103% | 99% | 115% |
Baby Face's Blaster at 100% boost | 172% | 155% | 57% | 133% |
Under the Crit-a-Cola effect | 167% | 150% | 56% | 133% |
Baby Face's Blaster at 0% boost and under the Crit-a-Cola effect | 108% | 98% | 36% | 87% |
Baby Face's Blaster at 100% boost and under the Crit-a-Cola effect | 173% | 156% | 58% | 139% |
Basic Strategy
- Main article: Tips
- Main article: Basic Scout strategy
- Jump again in mid-air to change direction, and avoid enemy fire.
- You capture control points and push carts twice as fast as any other class.
- You're most effective when you stay moving and use your speed to your advantage.
- Your Scattergun is deadly at point blank range.
- Your Pistol is great for picking off enemies at a distance.
- Press E (will be different on to match other players preferences) to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
Weapons
Primary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range |
Notes / Special Abilities |
---|---|---|---|---|---|
Stock Scattergun |
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Unlock Force-A-Nature |
On hit: applies a knockback effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a Force Jump and to horizontally prolong any other jumping technique. Has 50% faster firing speed. Has 20% more pellets per shot. Has a 60% smaller clip size. Deals 10% less damage per pellet. If one shot is unused before reloading, it is lost. | ||||
Craft Shortstop |
Has 42% faster firing speed. | ||||
Craft Soda Popper |
Equipping the Soda Popper places a "hype" meter on the HUD, which charges whilst the player is moving with the weapon in use. It takes about 5200 Hammer-Units of distance traveled, either by running or jumping, to fill up the meter. When the meter is full and activated, the user will have 5 mid-air jumps for 8 seconds. | ||||
Craft Baby Face's Blaster |
Equipping the Baby Face's Blaster will slow the Scout down from 133% of normal speed to 120% of normal speed,still making him the fastest class while the weapon is equipped. A boost meter is placed on the HUD when the Baby Face's Blaster is equipped. Dealing damage regardless of weapon used while equipping the Baby Face's Blaster builds up the boost meter, increasing the Scout's speed to 172% of normal speed. The boost meter maxes at 100 points of damage dealt. 34% smaller clip size |
Secondary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range |
Notes / Special Abilities |
---|---|---|---|---|---|
Stock Pistol |
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Promotional Lugermorph |
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Unlock Bonk! Atomic Punch |
When used, the player is immune to all damage but is unable to attack. Knockback still affects the player. The effect lasts 8 seconds and then has to recharge for about 24 seconds in order to be used again. | ||||
Craft Crit-a-Cola |
When used, all damage dealt and damage taken are Mini-Crits. The effect lasts 8 seconds and then has to recharge for about 24 seconds in order to be used again. +25% increased movement speed while under effect. | ||||
Craft Mad Milk |
Any damage (except afterburn) done to enemies covered in milk restores 60% of the damage to the attacking player's health. Nullifies Cloak on enemy Spies. Extinguishes fire on wielder and allied players. Has a 24 second recharge time. | ||||
Craft Winger |
Deals 15% more damage. 25% higher jump height while active Has a 60% smaller clip size. | ||||
Craft Pretty Boy's Pocket Pistol |
+15 max health on wearer. Wearer never takes falling damage. 25% slower firing speed. 50% fire damage vulnerability on wearer. | ||||
Promotional / Craft Flying Guillotine |
Can be thrown to damage enemies. Recharges after 6 seconds. Causes Bleed On Hit. Long distance hit causes mini-crit. 100% Crit against stunned players. No random Critical hits. |
Melee
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range |
Notes / Special Abilities |
---|---|---|---|---|---|
Stock Bat |
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Promotional Frying Pan |
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Drop Conscientious Objector |
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Promotional Freedom Staff |
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Drop Bat Outta Hell |
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Distributed Memory Maker |
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Promotional Ham Shank |
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Craft Holy Mackerel |
Broadcasts every successful hit on an enemy player over the death-notice area. Kills are labeled as "FISH-KILL!" and "ARM-KILL!" respectively in the death-notice area. | ||||
Craft Unarmed Combat |
Broadcasts every successful hit on an enemy player over the death-notice area. Kills are labeled as "FISH-KILL!" and "ARM-KILL!" respectively in the death-notice area. | ||||
Distributed Saxxy |
Limited item from the Replay Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||
Unlock Sandman |
Ball: 1 |
∞ |
Alt Fire: Launches a baseball that stuns the enemy between 1–8 seconds, depending on distance. The baseball will recharge over 15 seconds, can be picked up from the ground after launch, or can be replenished from a resupply cabinet. Lowers maximum health by 15 points. | ||
Craft Candy Cane |
A small health pack is dropped when the player kills an enemy, regardless of what weapon the player was using in order to kill the enemy. Raises explosive vulnerability by 25%. | ||||
Craft Boston Basher |
On hit: causes bleed to enemy for 5 seconds. On miss, causes self-damage and bleed to the player for 5 seconds. | ||||
Promotional / Craft Three-Rune Blade |
On hit: causes bleed to enemy for 5 seconds. On miss, causes self-damage and bleed to the player for 5 seconds. | ||||
Promotional / Craft Sun-on-a-Stick |
Guarantees Critical damage on burning targets. Deals 25% less damage. | ||||
Promotional / Craft Fan O'War |
On hit: one target at a time is marked for death, causing all damage taken to be mini-crits for 15 seconds. Deals 90% less damage. | ||||
Promotional / Craft Atomizer |
Grants the ability to triple jump. Third jump deals 10 self-damage to the player. Has 30% slower firing speed. Deals 20% less damage against players. | ||||
Unlock Wrap Assassin |
Ball: 1 |
∞ |
Alt-Fire: Launches a festive ornament that shatters causing bleeding. The Bauble will recharge over 15 seconds, can be picked up from the ground after launch, or can be replenished from a resupply cabinet. Deals 70% less damage. |
Weapon Kill Taunt:
Home Run Taunt: The Scout's taunt for the Sandman baseball bat and the Atomizer. Any enemy who gets hit by the swing will be instantly killed unless ubercharged or under a massive damage reduction. It will take 5 seconds for the Scout to execute the swing though. It is the longest taunt in the game. A good strategy is to use that taunt after drinking 'Bonk! Atomic Punch' as some players will try to hit you with their melee weapon, granting you an easy taunt kill. The taunt kill range is also very small, and can actually be avoided if the target jumps wasting your time, drink if you used it, and endangering your life usually.
Trivia
- The Soldier has referred the Scout as "Judas". Judas is simply a term called out for spotting a traitor. Whereas "Judas" is the Scout's real name is unknown.
- The Scout's favourite sport is Baseball.
- "The Church Guy" from the L4D campaign Death Toll is voiced by the same guy who voiced the Scout.