|Used by||Engineer, Soldier, Pyro, Heavy|
Secondary (Soldier, Pyro, Heavy)
|Availability||Stock, Uncrate #20, Uncrate #21, Uncrate #28 (Strange)|
The Shotgun is the default primary weapon for the Engineer and the default secondary weapon for the Soldier, Pyro, and Heavy. It is a pump action-style sawed-off shotgun. This weapon fires every .625 seconds, and fires 10 pellets that each deal 6-9 each. The point-blank range damage is 80-90 if all pellets hit, 10-30 at medium range and 3-10 at long range. This weapon has a clip of 6 and carries a total of 32 shots, including clip. The first reload takes 1 second, and the reloads after that take .5 seconds as long as the player doesn't fire a shot during the reload. This weapon fires at least 1 pellet strait down the crosshair before the "bullet spread" effect takes place, and takes 1.25 seconds to reset. This weapon is good for a Pyro when underwater, a Soldier when fireing rockets will make the soldier take self-damage or there is no time to reload, a Heavy when there is no time for the Minigun especially the Brass Beast or Natascha or when mobility is crucial, or when the minigun will waste too much time of a crit boost spinning up from the Kritzkrieg or the boost from a kill from the Killing Gloves of Boxing.