Super Shotgun
From Team Fortress Wiki
| Super Shotgun | |
| Magazine Size |
16 (two rounds used per shot) |
| Fire Mode |
Semi-automatic |
| Ammunition | |
| Used by | |
| Reload Time |
Very Fast |
The Super Shotgun (or SSG) is a weapon in the Team Fortress series. It fires Shells two per shot. There is a brief delay between shots, but this can be easily compensated for by avoiding the enemy's attacks while the new rounds are loaded.
It is used by the Soldier, Heavy, Medic, Spy and Engineer.
Contents |
[edit] QWTF and ETF
The Super Shotgun is an average sidearm in QWTF and ETF. It has damage falloff over distances, which makes it difficult to use at and range past short. In addition, its bullet spread makes it useless past medium range. It should serve as a backup weapon just in case your primary weapon, such as the Super Nailgun or Railgun, are out of ammo and you cannot easily obtain ammo for them. Always make sure that it is reloaded, as you'll never know when you'll need it.
In ETF, the Super Shotgun is better than its QWTF counterpart, mostly because ETF's maps are smaller than QWTF's. This makes it easier to hit a target, as you and your target will generally be closer to each other because of how much smaller the maps are. However, the damage falloff neuters its potential, so it should still be used as a secondary weapon.
[edit] Gallery
[edit] TFC
Unlike the QWTF and ETF Super Shotguns, the TFC version is a very potent and powerful weapon. It has no damage falloff, which makes it ideal for engaging enemies at up to medium range. Its spread also makes it useful for up to medium range as well. If most of the pellets connect, the Super Shotgun can kill a fully armored Soldier with about 9 shots.
The Super Shotgun is highly recommended as a primary weapon for the Medic and Engineer, given its damage potential. For the other classes that use it, it should be the first secondary weapon they use in case they've either run of ammo for their primary weapon or they need to get somewhere and their primary weapon doesn't work well while moving (such as the Minigun).
[edit] Gallery
The TFC Super Shotgun World Model, it shares the same model with Single Shotgun |
[edit] Trivia
The TFC Super Shotgun uses the Half-Life 1 Shotgun model, wich is a Franchi SPAS-12 Shotgun, but its HUD icon, represents it as a Ithaca Model 37.
[edit] Trivia
This weapon is from Quake 1.
| Weapons in the Team Fortress series. | ||
| Insta-hit | Single Shotgun · Super Shotgun · Sniper Rifle · Automatic Rifle · Minigun | |
| Projectile (non-explosive) | Nailgun · Super Nailgun · Tranquilizer Gun · Flamethrower · Railgun | |
| Explosives | Rocket Launcher · Grenade Launcher · Pipebomb Launcher · Incendiary Cannon · Detpack | |
| Melee | Axe · Crowbar · Knife · Bioweapon · Wrench · Umbrella | |
| Grenades | Frag · Concussion · Caltrop · Nail · Flash · Flare · MIRV · Napalm · Gas · EMP | |
